![]() ![]() ![]() Apart from specific weapons which are inherently inaccurate, all weapons in Red Alert 2 are supposed to never miss when their target is stationary. ![]() Height differences between attackers and their target can sometimes cause weapon shots to miss their target on every single shot. Transports cannot be unloaded on a bridge. When this happens, the destroyed unit can provide permanent sight under shroud (Gap Generator) and/or reveal submerged naval units (if the unit could detect submerged naval units under normal circumstances). When a unit is destroyed, its 'sight' sometimes remains active. ![]() (bug:489) AI SWs often target submerged objects Engineers sent into such a Bridge Repair Hut are lost. If a Bridge is unable to be repaired because it is blocked, Engineers are still permitted to enter the Bridge Repair Hut. If someone wants a particular bug fixed, or someone is assigned a bug to fix, then a separate Issue should be raised and then linked to this one. This Issue is not a request to neccessarily do anything about the known bugs, nor is it an indication that these bugs are actually being worked on. bugs that appear in the unmodded game - not with logics that normally go unused). This Issue acts as a hub that connects all the actual bug-fixes (i.e. ![]()
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